
- Carved divine crystal that casts delay passing.
Level 1, 1 action, usable once per day.
Touch, Instantaneous.
You draw forth the ebbing life force of a creature and question it. Upon casting this spell, you must touch a creature that dropped to 0 hit points since your last turn.
If it fails a Wisdom saving throw (DC 12), you temporarily prevent its spirit from passing into the next realm. You are able to hear the spirit, though the spirit doesn't appear to any creature without the ability to see invisible creatures.
The spirit communicates directly with your psyche and cannot see or hear anything but what you tell it.
You may ask in one question which it must answer truthfully (although it can give a misleading but true answer). A second question may be asked (DC8), and possibly a third (DC4) but each subsequent question will be on your next turn,